Xsolla Blog

Interview: "As Simple as 1, 2, 3D" - Scann3D

Posted by Ernest Chung on Jul 30, 2014 11:28:03 AM

“Basically, when it comes to visualising interior space online, it is hard to determine whether a property is as it seems or rather, a craftily marketed shoebox.”

We couldn’t agree more when it comes to digital visualization as, more often than not, you have no idea if what's stated is an actual representation of the product itself. This can apply to within the gaming sphere as technology such as the Oculus Rift are being molded and developed into capable, everyday platforms. Imagine experiencing first-hand a virtual airspace given the freedom to explore wherever you desire based on no limitations.

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Interview: "Veteran Developers Gone Rogue" - Team Space Dust

Posted by Ernest Chung on Jun 23, 2014 3:34:12 PM

“Our generation grew up with couch multiplayer. Crash Team Racing, Mario Kart, Micro Machines and Mashed were some of our favourites,” - says Michael Davies, Lead Gameplay Developer of Space Dust Studios.

Conveying a very relatable message, Michael shows that inspiration can come from many different forms, even sprouting from a nostalgic aspect that was once part of our lives.

Lead Gameplay Developer, Michael Davies is 2nd from the left
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