Xsolla Blog

Examining Ground Floor Funding or the Minecraft Model

Posted by Justin Llewellyn on Dec 3, 2014 3:51:21 PM

Minecraft is famously known as the game that broke through the Indie bubble, becoming a massive hit across almost every platform and getting worldwide recognition. It has subsequently left many developers and publishers trying to figure out everything Markus Persson did right.

For today's post we're going to talk about the funding model behind Minecraft and how it combined pre-ordering and crowd-funding into an attractive offer for consumers that developers can use.

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The Problem with Open Ended Production Models

Posted by Justin Llewellyn on Oct 3, 2014 11:20:44 AM

Double fine’s announcement of being unable to finish Space Base DF-9 has caused an increased in people's distrust of Early Access. And while we've talked about Early Access recently in another piece, there is more here to look at from Double fine.

In a post explaining the situation, Double fine owner Tim Schafer said that they were using an "open ended production" to create the game or in other words, working on the game for as long as there was money coming in. This type of development model may be popular in the days of crowd-funding and Early Access, but is not the best for creating a video game.

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Early Access Considerations for the Digital Market

Posted by Justin Llewellyn on Oct 1, 2014 11:10:14 AM

In a previous post, we examined the differences between kickstarter and early access when it comes to funding and developing a video game.

For today's post we're going to continue this examination looking at how developing a game on the early access model is different from traditional development.

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Early Access vs. Kickstarter and the Consumer Mentality

Posted by Justin Llewellyn on Sep 29, 2014 3:52:43 PM

Early Access-- Steam's option of selling games to consumers while they are being developed has had a lot of both positive and negative press. Recently, Double Fine's failure to finish their early access title: Spacebase DF-9 joins the growing number of failed projects on the service. 

Early Access may be crowd-funded base like kickstarter, but there are differences between the two that are important to understand.

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Managing a Crowd-Funded Budget

Posted by Justin Llewellyn on Aug 27, 2014 5:56:45 PM

A common reason for kickstarted projects failing after having a successful campaign has been running out of money. Many first time developers are turning to crowd-funding for their projects without understanding what really goes into making a game. 

Today's post examines the incidentals and considerations that must be factored into your crowd-funding goals and can make a difference between success and failure.

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The Cracks in Crowd-funding and Kickstarter Concerns

Posted by Justin Llewellyn on Aug 5, 2014 11:52:17 AM

Two years ago, Double Fine brought crowdfunding and kickstarter to the public eye and kicked off an almost gold rush period of projects being funded. The ability to receive funding purely off your concept from interested fans drove many developers both new and old to the platform. 

But two years later, crowdfunding's luster came and went and the public is now wearier of it. For today's post we're going to examine what happened to kickstarter and some important considerations for anyone looking to the platform for their next game.

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