Xsolla Blog

The Game Industry in Review 2014

Posted by Justin Llewellyn on Sep 24, 2014 12:46:24 PM

2014 is almost finished and we at Xsolla like to have an annual industry review post where we'll examine the major trends, events and statistics of the Game Industry over the last year.

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The Changing of Game Development with Early Access

Posted by Justin Llewellyn on Jul 10, 2014 1:53:00 PM

One of the popular trends of the Game Industry lately is the use of crowdfunding to develop games. Where people will essentially pre-order your game while it's still in beta, alpha or earlier.

Like with kickstarter, this presents a new development and sales strategy and something that prospective game designers need to know about.

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The Changing State of Chargebacks in the Game Industry

Posted by Justin Llewellyn on Jun 20, 2014 12:34:52 PM

The move to a digital model of game distribution has given developers the opportunity to deliver their games to players without the need of a publisher. Despite the many advantages this presents them, developers taking matters into their own hands now encounter a new set of challenges. Today, we’re examining the rising number of chargeback cases, and discussing how Xsolla can help developers resolve this matter.


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War of Omens: Kickstarter Success Story

Posted by Ernest Chung on Feb 19, 2014 11:57:08 AM

War of Omens is Fifth Column Games newest game that was recently funded on Kickstarter. The game is a competitive deck building card game that follows a F2P model. The developers have released a lot of content for the game, and also provided a variety of payment methods to help increase their sales.To celebrate the developer's choice to use the Xsolla payment solution, we took a look at how War of Omens reached it's current position, as well as ask the developers about their plans for the future.

War of Omens  may have started as a hobby project, but it quickly evolved into something bigger. Gabe Johns would casually work on the game on his commutes, but quickly grew to admire his project . The entire team fell in love with the concept as well, and they soon decided to put all of their resources into making the game their next premier title. To help fund the product, Full Column Games launched a Kickstarter with a goal of $30,000. Displaying their passion for card games, the developers made it clear that they wanted consumers to experience their unique twist on Deck Building and collectible card games. Every donation after $10 gave consumers access to the main beta , and the developer even made the game available to everyone between Jan 11 – Jan 12.

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