Xsolla Blog

Xsolla Rolls out the Changelog

Posted by Justin Llewellyn on Jan 15, 2016 12:38:57 PM

Starting from 2016, Xsolla will regularly inform our clients about all significant changes in services. Current information will be displayed in the official documentation, blog, and also sent by e-mail to registered users every 1-2 weeks.

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Promoting Discounts & Smart Prices for Games

Posted by Ernest Chung on Nov 14, 2014 6:17:01 PM

With the rise in popularity of F2P models within the gaming industry, the active use of discounts for sales of digital in-game goods has never been more important for the well-being and success of the developer/game. Sales within the digital gaming sphere allow the developer/publisher to stimulate demand, increase conversions and ultimately generate profit.

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Interview: German Payment System - micropayment™ GmbH

Posted by Ernest Chung on Nov 5, 2014 4:02:01 PM

Team micropayment™ opened our eyes recently in a detailed interview covering their services, the German gaming/payments market, and why they chose Xsolla as a partner.

Germany has become Europe’s largest revenue generator within the gaming industry. This might stem from the country boasting the #1 payer/player ratio in the world with approximately 70% of their gamers paying for games (NewZoo Research).

While Germany is #1 in the world for payer/player ratio, the country is ranked 4th in terms of total global revenue rankings. Within the country, 80% of 39.8 million gamers play online social/casual games primarily with the remaining 20% playing PC/Mac computer and smartphone games.

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Interview: "Veteran Developers Gone Rogue" - Team Space Dust

Posted by Ernest Chung on Jun 23, 2014 3:34:12 PM

“Our generation grew up with couch multiplayer. Crash Team Racing, Mario Kart, Micro Machines and Mashed were some of our favourites,” - says Michael Davies, Lead Gameplay Developer of Space Dust Studios.

Conveying a very relatable message, Michael shows that inspiration can come from many different forms, even sprouting from a nostalgic aspect that was once part of our lives.

Lead Gameplay Developer, Michael Davies is 2nd from the left
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March 2014 Overview: Digital Games Market Revenue

Posted by Ernest Chung on Apr 24, 2014 4:48:47 PM

The gaming industry is a tumultuous, evolving entity in which the average targeted player-base is constantly shifting. Up until recently, the main focus of most publishers and gaming companies were to cater to the casual gaming masses with games such as Candy Crush Saga and Clash of Clans.

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