Xsolla Blog

Xsolla Provides Worldwide Coverage for FACEIT

Posted by Justin Llewellyn on Feb 18, 2016 3:47:12 PM

Upgrading your account on FACEIT has never been easier as Xsolla integrates over 700+ alternative electronic payment methods worldwide for the FACEIT platform. Gamers and eSports enthusiasts all over the world can now access the Premium Account feature using their most preferred and convenient payment method available catered to their location.

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CABAL Online Global Payments: ESTsoft & Xsolla Partnership Extended

Posted by Ernest Chung on Jul 22, 2014 4:52:12 PM

For every carry player out there littering the glorified battlefield with heaps of slain enemies, there is a partner, no, a support player not too far behind paving the way for their carry’s success.

Much like in games such as Dota2 and World of Warcraft, cooperation and partnerships are one of the key sources of attaining victory and success. This also applies to the gaming industry with companies constantly finding new ways to generate and maintain partnerships in order to expand the presence of both partners at hand. That is why Xsolla is pleased to announce that we are taking a step further together with ESTsoft (creators of CABAL Online) to provide the devoted gamers and fans with, essentially, an expansion in payment method coverage offered.

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Gaming Industry Leaders: Brazil Showcase

Posted by Ernest Chung on Jul 10, 2014 5:03:46 PM

Gaming in general has seen explosive success recently with the widespread adoption of updated technology such as mobile smartphones and tablet devices globally.

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Why Google's Youtube is Pursuing Twitch.tv for $1 Billion

Posted by Ernest Chung on Jun 11, 2014 7:45:37 PM

In a world where media has, arguably, the greatest influence on today’s young society, it is no surprise to see the recent explosion in popularity of video game broadcasting.

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March 2014 Overview: Digital Games Market Revenue

Posted by Ernest Chung on Apr 24, 2014 4:48:47 PM

The gaming industry is a tumultuous, evolving entity in which the average targeted player-base is constantly shifting. Up until recently, the main focus of most publishers and gaming companies were to cater to the casual gaming masses with games such as Candy Crush Saga and Clash of Clans.

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