With the widespread prominence of eSports and competitive gaming in recent years, more and more people are finding themselves not only playing video games but also watching, studying, and attending events. Xsolla eSports Academy helps you turn dreams into reality by providing an intuitive platform for coaching video games and uploading subscription based VOD's. Coaches can set custom prices, book lessons on the calendar, and teach in their signature style, catering their service to each and every student.
One subset of the Game Industry that is gaining popularity for some time would be E-Sports: Where gamers can play a variety of titles professionally earning them big money and the developers massive exposure.
With the recent DOTA 2 tournament big enough to get an airing on ESPN 2, we figured it would be a good time to talk a little about what E-Sports is and some considerations if you want to aim your title to this crowd.
For every carry player out there littering the glorified battlefield with heaps of slain enemies, there is a partner, no, a support player not too far behind paving the way for their carry’s success.
Much like in games such as Dota2 and World of Warcraft, cooperation and partnerships are one of the key sources of attaining victory and success. This also applies to the gaming industry with companies constantly finding new ways to generate and maintain partnerships in order to expand the presence of both partners at hand. That is why Xsolla is pleased to announce that we are taking a step further together with ESTsoft (creators of CABAL Online) to provide the devoted gamers and fans with, essentially, an expansion in payment method coverage offered.
Gaming in general has seen explosive success recently with the widespread adoption of updated technology such as mobile smartphones and tablet devices globally.
In a world where media has, arguably, the greatest influence on today’s young society, it is no surprise to see the recent explosion in popularity of video game broadcasting.
The gaming industry is a tumultuous, evolving entity in which the average targeted player-base is constantly shifting. Up until recently, the main focus of most publishers and gaming companies were to cater to the casual gaming masses with games such as Candy Crush Saga and Clash of Clans.