Xsolla Blog

Translating the Bartle Test to the F2P Market

Posted by Justin Llewellyn on Nov 24, 2014 4:16:55 PM

The Bartle Test was a psychological test to determine how people played MMOs and categorized them based on four mindsets -- Killers, Achievers, Socializers and Explorers. Understanding how your audience plays your game is very important when it comes to designing a game for them. 

For today's post we're going to examine these four groups and see how they can fit into the F2P/social market.

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The Evolution of the Video Game Market -- F2P

Posted by Justin Llewellyn on Nov 17, 2014 12:59:12 PM

Finally for this look at the video game market we turn to the F2P market. While it's considered the "youngest" compared to the other topics for this series, the impact F2P design has had cannot be understated. 

The F2P market includes everything from browser based titles, to mobile and social games and the market has caused a lot of developers to rethink how they design and sell games.

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Burst vs. Sustained Game Design

Posted by Justin Llewellyn on Jun 16, 2014 1:40:55 PM

With the rise of mobile and social games came a huge increase in consumers of video games. And with them gave birth to two different types of play styles that have become very important when developing any kind of game.

Being able to understand how your game is played is critical to figuring out the potential consumer base as this is not a case where you can make a game for everyone.

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