The largest service providers in China include: Alipay (49.2%), TenPay (19.4%), Unionpay Merchants Services (11.6%) and 99Bill (6.9%). Also popular in China are China PNR, YeePay, and International Payment Solutions (iPS).
Xsolla covers how coupons can be one of the most convenient and flexible tools a game developer can keep in their arsenal.
The $1.1 billion total was achieved as customers frantically purchased all they could afford from the massive digital games sales towards the end of 2014. Easy-access gaming platforms such as Steam only aided in the prosperity of the US digital games market as the platform laid out the industry's best games for the lowest costs you could find, all in one convenient location.
Sherman Oaks, CA (USA) – October 15, 2014 – Billing solutions provider Xsolla today announced a partnership with game developer and publisher, Crytek. The collaboration means players can look forward to seamless in-game shopping and maximum flexibility when purchasing items in Crytek's free-to-play online shooter, Warface.
By integrating Xsolla's cross-platform payment technology into Warface, Crytek and Xsolla are empowering gamers to buy virtual currency directly in the game environment – with a choice of over 500 different payment solutions ranging from credit cards and pre-paid cards to e-wallets. Warface players will also benefit from Xsolla's stringent anti-fraud system, excellent customer support, special offers and more.
Xsolla met with Damjan Mravunac from Croteam (developers of Serious Sam franchise) and talked about the new game The Talos Principle. Damjan acts as the chief marketing officer of the company and also as an established composer, who contributed music to various games including Ghost: Elisa Cameron, Serious Sam: BFE and Secrets of the Titanic 1912 – 2012. During our short interview at the Gamescom Indie Megabooth, we’ve mostly covered modern ways of game monetization, peculiarities of middleware and ways to build new games from old franchises.
Much like the gaming industry today, in order to stay relevant, game developers must adapt to the changing demands of their consumers.
When games were first introduced, the widely accepted norm was to sell it as a physical copy, complete with a full package of instructions, cd-rom, and possibly some extra goodies. This shifted towards digital distribution as more and more people realized convenience was one of the main influencers of purchases. This made way for mobile smartphones providing microtransactions and 1-click spontaneous purchases while providing their game or app for free. Finally, the future of this era has arrived as Xsolla announces the Item Bar.
“Basically, when it comes to visualising interior space online, it is hard to determine whether a property is as it seems or rather, a craftily marketed shoebox.”
We couldn’t agree more when it comes to digital visualization as, more often than not, you have no idea if what's stated is an actual representation of the product itself. This can apply to within the gaming sphere as technology such as the Oculus Rift are being molded and developed into capable, everyday platforms. Imagine experiencing first-hand a virtual airspace given the freedom to explore wherever you desire based on no limitations.
“Remember upon the conduct of each depends the fate of all.” - Alexander the Great.
Individual efforts, however important and influential, can only dream of accomplishing what a well-disciplined team can.