Many Unity developers were concerned with the fact that previous version of the SDK redirected users to the web-browser window to purchase in-game currency. Xsolla Unity SDK 1.1 provides a much smoother flow: the virtual currency store opens in game, without forwarding the user to a separate browser window. The choice of the virtual currency package and the payment system also takes in-game. The actual payment process is enabled in-game for certain payment methods as well.
Xsolla had a chance to talk with Matthew Dai – the development director from Chinese outsourcing company Adia Entertainment. This studio worked with various AAA-developers and publishers including Ubisoft, ANught Dog, Sega, EA, Sony, Midway, Crytek and Square Enix. Unlike other outsourcing visual content producers Adia manages to produce great work with a very limited staff of 250 people. If you’ve ever played The Last of Us, Bioshock Infinite or Lors of the Rings Onli, you must have seen some of the models, CGI or animation made by Adia. No wonder we were so interested to talk with Matthew about his company.
Xsolla had a chance to talk with Michael Legg – president and co-founder of Petroglyph. This is one of the most important studios for the RTS genre. Formed by former Westwood employers this company works on a new RTS game Grey Goo, that takes classical Command & Conquer gameplay on a whole new level. Michael told us about the development process and explained the advantages of middleware solutions.
Xsolla had a chance to talk with a very friendly indie-game studio Halfbus. This small company is working hard on its upcoming strategy title Basement. Developers shared their views on game mechanics, sources of inspiration and told us about financing games in Minsk. Our guests today are Dmitry Minsky, Alexander Dyagterev и Vadim Kovtun.
During Gamescom 2014 Xsolla had a chat with 37.com. We’ve discussed the current strategy of the Chinese company at the western markets, talked about the most efficient ways of marketing, monetizing games and discussed the prospects of browser games in Europe and Turkey.