Xsolla Blog

What Developers Can Do About Pirating Games

Posted by Justin Llewellyn on Dec 18, 2014 2:44:40 PM

In our last post, we spoke about the issues of piracy and the types of people who pirate games. For today we're going to talk about some of the options developers have when it comes to dealing with it.

Over the years there have been several options made available each with their own pros and cons to keep in mind. And there is also the matter of what to do about pirates that has led to an interesting debate.

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Game Devaluation and the Market Impact

Posted by Justin Llewellyn on Dec 10, 2014 4:34:56 PM

GameStop recently revealed a study they did regarding consumers buying digital copies of games and the results showed that people are spending less on games and expecting pricing to drop. 

The issue of devaluing games has been a serious topic over the last few years and as pricing continues to go down, it leaves many designers and publishers wondering how this will impact the market and there are several ways things can go.

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The Pros and Cons of Season Passes

Posted by Justin Llewellyn on Dec 1, 2014 12:14:41 PM

In today's digital market, the use of season passes has become popular to get additional profits from a consumer through a game's shelf life.

But recent news regarding Ubisoft's cancellation of their pass for Assassin's Creed Unity shows some of the concerns over the model and is the subject of today's post.

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The Evolution of the Video Game Market -- Digital Stores

Posted by Justin Llewellyn on Nov 14, 2014 1:23:04 PM

When it comes to the Video Game market, digital transition has been one of the most far reaching changes in the Game Industry; affecting how games are played, designed, bought and sold for all areas of the industry. 

And while there are still some areas that have to be figured out, the digital market has been a boon to the Game Industry.

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The Evolution of the Video Game Market -- Online

Posted by Justin Llewellyn on Nov 12, 2014 2:44:42 PM

The biggest change in how video games have been bought and sold came with the rise of the digital age. Thanks to sites like Amazon.com, consumers were no longer limited by their physical locations.

For today's post, we're going to start to look at how much the digital age has affected the Game Industry with the use of online stores.

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The Evolution of the Video Game Market -- Trading

Posted by Justin Llewellyn on Nov 10, 2014 12:32:42 PM

For our next subject on how the video game market has changed over the years, we turn to a common practice seen in any physical goods market -- trading. The trading in of video games is what transformed GameStop into the juggernaut of the retail market despite the wishes of the Game Industry. 

Even though trading games have been a part of the industry for so long, it is similar to the rental market in how it's declining due to the rise of digital.

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The Evolution of the Video Game Market -- Rentals

Posted by Justin Llewellyn on Nov 5, 2014 4:02:00 PM

Continuing our look at how the video game market has changed over the years, we turn to the game rental market.

Renting games was once one of the most popular ways of playing video games but has since declined for both market and game design reasons.

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The Evolution of the Video Game Market -- Retail

Posted by Justin Llewellyn on Nov 3, 2014 4:29:57 PM

The Video Game Industry has gone through a number of revisions in how games have been bought and sold. For this post series, we're going to look back at the various options throughout the years with how consumers could access video games and where we are today. 

We’re going to start with retail and while it is still around today, it has been eclipsed to some extent by the digital market.

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The Risks of Multi Game Development

Posted by Justin Llewellyn on Oct 14, 2014 11:56:18 AM

Last week, we talked about the development model of “games as a service" and the pros and cons related to it. Being able to continue working on one title is great when everything works out but it also means that not everyone in your studio can work on the game by sheer nature of game development.

Being a studio that can create multiple games at once is becoming more popular as developers are spending longer development cycles on games, but having too many balls to juggle is one of the riskiest parts of designing games and running a studio.

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The Game Industry in Review 2014

Posted by Justin Llewellyn on Sep 24, 2014 12:46:24 PM

2014 is almost finished and we at Xsolla like to have an annual industry review post where we'll examine the major trends, events and statistics of the Game Industry over the last year.

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