En Masse Entertainment is one of the biggest game publishers, working on online games today. The company has successfully launched a number of titles, including the critically acclaimed revolutionary action-combat MMO Tera. Xsolla is proud to be a part of such an exciting and big project: Tera boasts over a million of registered users worldwide.
Many Unity developers were concerned with the fact that previous version of the SDK redirected users to the web-browser window to purchase in-game currency. Xsolla Unity SDK 1.1 provides a much smoother flow: the virtual currency store opens in game, without forwarding the user to a separate browser window. The choice of the virtual currency package and the payment system also takes in-game. The actual payment process is enabled in-game for certain payment methods as well.
Xsolla had a talk with developers of a small game Bravada. Ivan Taranenko from the Ukrainian company Interbellum told about the quest to Steam, their work with Greenlight and the difficulties of working with Kickstarter for Ukrainian companies.
Xsolla had a chance to talk with Michael Legg – president and co-founder of Petroglyph. This is one of the most important studios for the RTS genre. Formed by former Westwood employers this company works on a new RTS game Grey Goo, that takes classical Command & Conquer gameplay on a whole new level. Michael told us about the development process and explained the advantages of middleware solutions.
Xsolla had a chance to talk with a very friendly indie-game studio Halfbus. This small company is working hard on its upcoming strategy title Basement. Developers shared their views on game mechanics, sources of inspiration and told us about financing games in Minsk. Our guests today are Dmitry Minsky, Alexander Dyagterev и Vadim Kovtun.
Xsolla had a great time at Gamescom 2014 talking with Chinese publishers and developers. Our company had a chance to talk with a number of companies from the region, who are looking for new opportunities and markets in the West. Our meeting with Elvina Cui from Oasis Games was especially interesting. We’ve discussed the peculiarities of game localization and game marketing in non-English speaking countries, touched on Steam and the popularity of mobile products.