Xsolla Blog

Hello, Stranger: Turing Bots into Games

Posted by Justin Llewellyn on May 23, 2016 3:36:28 PM


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Xsolla announces partnership with En Masse Entertainment

Posted by Justin Llewellyn on May 7, 2016 10:23:07 AM

En Masse Entertainment is one of the biggest game publishers, working on online games today. The company has successfully launched a number of titles, including the critically acclaimed revolutionary action-combat MMO Tera. Xsolla is proud to be a part of such an exciting and big project: Tera boasts over a million of registered users worldwide.

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Picking a Data Center for Large Scalable Business

Posted by Justin Llewellyn on May 6, 2016 3:15:05 PM


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Interview: The Creation of Royal Quest

Posted by Justin Llewellyn on May 5, 2016 7:37:10 PM


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Xsolla & Boku: Gateway to Drive Mobile Business

Posted by Justin Llewellyn on Apr 11, 2016 11:46:35 AM


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Xsolla Unity SDK 1.1: Seamless In-App Virtual Currency Store Added

Posted by Justin Llewellyn on Jun 12, 2015 4:02:06 PM

Many Unity developers were concerned with the fact that previous version of the SDK redirected users to the web-browser window to purchase in-game currency. Xsolla Unity SDK 1.1 provides a much smoother flow: the virtual currency store opens in game, without forwarding the user to a separate browser window. The choice of the virtual currency package and the payment system also takes in-game. The actual payment process is enabled in-game for certain payment methods as well.

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Interview with developers of Bravada: Getting to Steam is Hard

Posted by Justin Llewellyn on Oct 4, 2014 5:48:52 AM

Xsolla had a talk with developers of a small game Bravada. Ivan Taranenko from the Ukrainian company Interbellum told about the quest to Steam, their work with Greenlight and the difficulties of working with Kickstarter for Ukrainian companies.

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Interview With Petroglyph: Making Games With Middleware

Posted by Justin Llewellyn on Sep 29, 2014 5:40:19 PM

Xsolla had a chance to talk with Michael Legg – president and co-founder of Petroglyph. This is one of the most important studios for the RTS genre. Formed by former Westwood employers this company works on a new RTS game Grey Goo, that takes classical Command & Conquer gameplay on a whole new level. Michael told us about the development process and explained the advantages of middleware solutions.

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Halfbus: How Much Does It Cost to Make an Indie-Game in Minsk

Posted by Justin Llewellyn on Sep 29, 2014 12:12:32 AM

Xsolla had a chance to talk with a very friendly indie-game studio Halfbus. This small company is working hard on its upcoming strategy title Basement. Developers shared their views on game mechanics, sources of inspiration and told us about financing games in Minsk. Our guests today are Dmitry Minsky, Alexander Dyagterev и Vadim Kovtun.

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Oasis Games: Marketing Chinese Games in non-English Speaking Countries

Posted by Justin Llewellyn on Sep 15, 2014 2:10:02 AM

Xsolla had a great time at Gamescom 2014 talking with Chinese publishers and developers. Our company had a chance to talk with a number of companies from the region, who are looking for new opportunities and markets in the West. Our meeting with Elvina Cui from Oasis Games was especially interesting. We’ve discussed the peculiarities of game localization and game marketing in non-English speaking countries, touched on Steam and the popularity of mobile products.

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