Xsolla Blog

Interview: The Creation of Royal Quest

Posted by Justin Llewellyn on May 5, 2016 7:37:10 PM

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Interview With Nastycloud: A Gnome Adventure From Buenos Aires

Posted by Justin Llewellyn on Oct 27, 2014 9:34:02 PM

Xsolla talked with Francisco Tufró from a small studio Nastycloud, situated in Argentina. We’ve talked about their recent project Nastycloud, which is currently gathering pledges at Kickstarter, and discussed the advantages of having a great active community.

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Interview with Adia Entertainment: Making Visual Content in China

Posted by Justin Llewellyn on Oct 6, 2014 3:30:15 AM

Xsolla had a chance to talk with Matthew Dai – the development director from Chinese outsourcing company Adia Entertainment. This studio worked with various AAA-developers and publishers including Ubisoft, ANught Dog, Sega, EA, Sony, Midway, Crytek and Square Enix. Unlike other outsourcing visual content producers Adia manages to produce great work with a very limited staff of 250 people. If you’ve ever played The Last of Us, Bioshock Infinite or Lors of the Rings Onli, you must have seen some of the models, CGI or animation made by Adia. No wonder we were so interested to talk with Matthew about his company.

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Interview with developers of Bravada: Getting to Steam is Hard

Posted by Justin Llewellyn on Oct 4, 2014 5:48:52 AM

Xsolla had a talk with developers of a small game Bravada. Ivan Taranenko from the Ukrainian company Interbellum told about the quest to Steam, their work with Greenlight and the difficulties of working with Kickstarter for Ukrainian companies.

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Interview With Petroglyph: Making Games With Middleware

Posted by Justin Llewellyn on Sep 29, 2014 5:40:19 PM

Xsolla had a chance to talk with Michael Legg – president and co-founder of Petroglyph. This is one of the most important studios for the RTS genre. Formed by former Westwood employers this company works on a new RTS game Grey Goo, that takes classical Command & Conquer gameplay on a whole new level. Michael told us about the development process and explained the advantages of middleware solutions.

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Halfbus: How Much Does It Cost to Make an Indie-Game in Minsk

Posted by Justin Llewellyn on Sep 29, 2014 12:12:32 AM

Xsolla had a chance to talk with a very friendly indie-game studio Halfbus. This small company is working hard on its upcoming strategy title Basement. Developers shared their views on game mechanics, sources of inspiration and told us about financing games in Minsk. Our guests today are Dmitry Minsky, Alexander Dyagterev и Vadim Kovtun.

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Oasis Games: Marketing Chinese Games in non-English Speaking Countries

Posted by Justin Llewellyn on Sep 15, 2014 2:10:02 AM

Xsolla had a great time at Gamescom 2014 talking with Chinese publishers and developers. Our company had a chance to talk with a number of companies from the region, who are looking for new opportunities and markets in the West. Our meeting with Elvina Cui from Oasis Games was especially interesting. We’ve discussed the peculiarities of game localization and game marketing in non-English speaking countries, touched on Steam and the popularity of mobile products.

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Gamescom 2014: Chinese Company 37.com Moves to the West

Posted by Justin Llewellyn on Sep 9, 2014 12:24:45 AM

During Gamescom 2014 Xsolla had a chat with 37.com. We’ve discussed the current strategy of the Chinese company at the western markets, talked about the most efficient ways of marketing, monetizing games and discussed the prospects of browser games in Europe and Turkey.

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