Xsolla Blog

Xsolla eSports Academy Launches Bringing eSports Coaching Worldwide

Posted by Justin Llewellyn on Mar 22, 2016 12:08:10 PM


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The Role of "Meta" In Competitive Games

Posted by Justin Llewellyn on Dec 8, 2014 2:59:08 PM

Online games can demand a lot from the developer in order to keep them growing and part of this challenge comes from understanding "the meta."

"Meta" refers to how your player base is playing your title and is a vital concept for developers trying to build successful online games and thriving communities.

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Bottomless IAPs -- Balancing Profit with Consumer Value

Posted by Justin Llewellyn on Nov 21, 2014 1:30:00 PM

There are plenty of types of IAPs or microtransactions that can be used in F2P titles. But one that may be the most cost effective is also the best at driving away customers.

For today's post we're going to talk about bottomless IAPs and why there are only a few examples of them being used that can actually bring in customers instead of repel them.

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Quality of Life Features for Creating Multiplayer Communities

Posted by Justin Llewellyn on Sep 9, 2014 12:37:31 PM

Multiplayer has become a major push by developers and publishers over the years. Thanks to the success of titles like Team Fortress, League of Legends and more that created long lasting titles.

Besides the game design portion, it's important to have certain quality of life features for online games that cuts down frustration and helps to grow the community into a group that will stick around for a long time. For today's post, we're going to examine some of them and why they're important to building a successful online community.

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Why Google's Youtube is Pursuing Twitch.tv for $1 Billion

Posted by Ernest Chung on Jun 11, 2014 7:45:37 PM

In a world where media has, arguably, the greatest influence on today’s young society, it is no surprise to see the recent explosion in popularity of video game broadcasting.

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March 2014 Overview: Digital Games Market Revenue

Posted by Ernest Chung on Apr 24, 2014 4:48:47 PM

The gaming industry is a tumultuous, evolving entity in which the average targeted player-base is constantly shifting. Up until recently, the main focus of most publishers and gaming companies were to cater to the casual gaming masses with games such as Candy Crush Saga and Clash of Clans.

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