Xsolla talked with Tristan Moore – one of the developers of an interesting horror game Grave – the main competitor at the Independent Game Festival (IGF) 2015. Tristan told us about this new project and explained what tools help his team build this scary open-world adventure.
Xsolla talked with Francisco Tufró from a small studio Nastycloud, situated in Argentina. We’ve talked about their recent project Nastycloud, which is currently gathering pledges at Kickstarter, and discussed the advantages of having a great active community.
Xsolla had a chance to talk with Forrest Dowling – one of the developers of The Flame in the Flood – a cool new game that gathered over $200k on Kickstarter. Forrest is no newcomer to games. He served as a lead level designer for Bioshock: Infinite. His new game, based on Unreal Engine 3, serves as a great example of an incredibly talented and original project produced by a small and talented team.
Xsolla had a chance to talk with a very friendly indie-game studio Halfbus. This small company is working hard on its upcoming strategy title Basement. Developers shared their views on game mechanics, sources of inspiration and told us about financing games in Minsk. Our guests today are Dmitry Minsky, Alexander Dyagterev и Vadim Kovtun.