Xsolla Blog

VigorRoads: Races on Kickstarter

Posted by Justin Llewellyn on May 26, 2016 11:19:08 AM

[embed]https://www.youtube.com/watch?v=ynxTEFE_XvI[/embed]

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Interview with Broken Window Studios: Making Grave With Unity

Posted by Justin Llewellyn on Nov 5, 2014 4:55:22 PM

Xsolla talked with Tristan Moore – one of the developers of an interesting horror game Grave – the main competitor at the Independent Game Festival (IGF) 2015. Tristan told us about this new project and explained what tools help his team build this scary open-world adventure.

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Interview With Nastycloud: A Gnome Adventure From Buenos Aires

Posted by Justin Llewellyn on Oct 27, 2014 9:34:02 PM

Xsolla talked with Francisco Tufró from a small studio Nastycloud, situated in Argentina. We’ve talked about their recent project Nastycloud, which is currently gathering pledges at Kickstarter, and discussed the advantages of having a great active community.

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Interview With The Molasses Flood: Making The Flame in the Flood After BioShock Infinite

Posted by Justin Llewellyn on Oct 26, 2014 4:21:07 PM

Xsolla had a chance to talk with Forrest Dowling – one of the developers of The Flame in the Flood – a cool new game that gathered over $200k on Kickstarter. Forrest is no newcomer to games. He served as a lead level designer for Bioshock: Infinite. His new game, based on Unreal Engine 3, serves as a great example of an incredibly talented and original project produced by a small and talented team.

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Halfbus: How Much Does It Cost to Make an Indie-Game in Minsk

Posted by Justin Llewellyn on Sep 29, 2014 12:12:32 AM

Xsolla had a chance to talk with a very friendly indie-game studio Halfbus. This small company is working hard on its upcoming strategy title Basement. Developers shared their views on game mechanics, sources of inspiration and told us about financing games in Minsk. Our guests today are Dmitry Minsky, Alexander Dyagterev и Vadim Kovtun.

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