With the widespread prominence of eSports and competitive gaming in recent years, more and more people are finding themselves not only playing video games but also watching, studying, and attending events. Xsolla eSports Academy helps you turn dreams into reality by providing an intuitive platform for coaching video games and uploading subscription based VOD's. Coaches can set custom prices, book lessons on the calendar, and teach in their signature style, catering their service to each and every student.
Finally for this look at the video game market we turn to the F2P market. While it's considered the "youngest" compared to the other topics for this series, the impact F2P design has had cannot be understated.
The F2P market includes everything from browser based titles, to mobile and social games and the market has caused a lot of developers to rethink how they design and sell games.
E-Sports or competitive multiplayer games have grown from simple tournaments to leagues, sponsorship, professional teams, coaches and of course big money. But the foundation of heated matches has always had a lack of sportsmanship to the proceedings.
Today's post will look at the root of these problems, why companies are taking a stand now and what this means for the developers who are planning on launching a competitive game.
According to recent reports observing the spending behavior of 37 million paying gamers (SuperData Research), the Latin American digital gaming industry is booming at an astounding $4.5 billion with projections of 16% growth year over year.
There has never been a better time to focus on Latin America as everyone is racing to get their foot in the door and grab a piece of the pie that is the digital games market. Latin America is forecasted to grow to $5.3 billion in 2015 (SuperData Research). One contributing factor in this growth is the popularity of MOBA games, such as League of Legends, which currently dominates the online gaming sphere within Brazil. According to research, the average amount spent by any given gamer within Latin America equates to approximately $90.
The video game industry's transition to the digital market has been one of the biggest shifts to how games are played and made and for today's post we're going to look at how this has affected consumers.
Your audience is no longer just fans or sales for your games, as thanks to the options today they have more ways of impacting how your game is viewed.
Besides the game design portion, it's important to have certain quality of life features for online games that cuts down frustration and helps to grow the community into a group that will stick around for a long time. For today's post, we're going to examine some of them and why they're important to building a successful online community.
One subset of the Game Industry that is gaining popularity for some time would be E-Sports: Where gamers can play a variety of titles professionally earning them big money and the developers massive exposure.
With the recent DOTA 2 tournament big enough to get an airing on ESPN 2, we figured it would be a good time to talk a little about what E-Sports is and some considerations if you want to aim your title to this crowd.
The Game Industry like all product driven markets is prone to having market trends dictate popular games. During the 00s we had MMOs and FPS titles being popular and numerous developers creating games from them.
The new trend that we're seeing is an increase in the MOBA genre and for today's post we're going to talk about some things you need to be aware of with it.