Xsolla Blog

Examining "Cloning" in the Mobile Market

Posted by Justin Llewellyn on Dec 15, 2014 12:04:59 PM

One of the major issues that's affecting the mobile market has been the problem with "clones --" Games that directly copy another more popular title in order to siphon off some of the audience and profit.

In an earlier post we talked about why this is bad for the mobile market and today we're going to examine more about what cloning is and why it's so hard to stop.

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Explaining the Expanding Game Industry Demographics

Posted by Justin Llewellyn on Sep 26, 2014 12:55:58 PM

The last few weeks have been met with controversy regarding women in the Game Industry and Game Journalism in general due to how our key marketing demographics have shifted.

While we won't talk about the controversies, we can explore what has led to the demographics changing so much.

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Thoughts on Expanding Your IP Overseas: ChinaJoy 2014's Experience

Posted by Justin Llewellyn on Aug 13, 2014 2:27:40 PM

Chinajoy is one of the biggest electronic expos in the world and the largest expo in China. As a leading game payment company, Xsolla was there and our director of business development: Aiman Seksembaeva sat down with one of our bloggers from China to talk about Xsolla's strategy for the global market and involvement with the Chinese gaming scene.

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Mobile Trends 2013: Overview

Posted by Ulyana Chernyak on Feb 6, 2014 2:58:31 PM

AppAnnie is one of the leading analytical services that track the performance of mobile games and apps. At the end of January, the company published a report on mobile trends in 2013, and Xsolla is pleased to share the most interesting findings of AppAnnie with you.


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Interview with Absolutist

Posted by Ulyana Chernyak on Jan 23, 2014 3:35:53 PM

Xsolla is pleased to publish another interview with an independent gaming company. Absolutist has been developing PC, smartphone and social games for 14 years already. Xsolla talked to Tatyana Garat, business development director at Absolutist, the future of F2P games and payment systems.

Let us start with a standard question… Please, tell us more about your company?

Absolutist was founded in 2000, and we only had 3 employees at that time. We started with casual games for PC as this market was growing fast. As our games proved popular among players, we developed mobile versions for Pocket OC and Palm and started to work on Flash games. By 2005 we grew to 60 employes.

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