Xsolla Blog

Interview: "As Simple as 1, 2, 3D" - Scann3D

Posted by Ernest Chung on Jul 30, 2014 11:28:03 AM

“Basically, when it comes to visualising interior space online, it is hard to determine whether a property is as it seems or rather, a craftily marketed shoebox.”

We couldn’t agree more when it comes to digital visualization as, more often than not, you have no idea if what's stated is an actual representation of the product itself. This can apply to within the gaming sphere as technology such as the Oculus Rift are being molded and developed into capable, everyday platforms. Imagine experiencing first-hand a virtual airspace given the freedom to explore wherever you desire based on no limitations.

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Gaming Industry Acquisitions Last Year: $12.5 Billion!

Posted by Ernest Chung on Jul 15, 2014 5:49:11 PM

Acquisitions happen naturally within any industry, with gaming companies being no exception.

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A Glance at Brazil's Gaming Market

Posted by Ernest Chung on Apr 17, 2014 4:14:56 PM

The gaming industry is an ever-evolving entity which is gaining traction with every innovative step technology takes to improve gameplay for gamers.

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A Look at Facebook's $2 Billion Acquisition of Oculus VR

Posted by Ernest Chung on Apr 3, 2014 2:15:00 PM

Acquisitions are a fun but controversial topic within the gaming industry and are hard to avoid with so many innovative startups coming into play these days within the technology industry. This holds true with the recent blockbuster acquisition made by Facebook to acquire Oculus VR for 2 billion dollars.

Oculus Rift Headset
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