Xsolla Blog

Understanding "Games as a Service" for Game Development

Posted by Justin Llewellyn on Oct 10, 2014 12:33:59 PM

A recent trend among AAA developers in the Game Industry has been approaching video games as a service as opposed to being a product. While this may not sound different at first, it marks a major shift in selling and developing your title which can mean a big success or a big failure depending on how you approach it. 

“Games as a service” is a concept that doesn't just apply to multiplayer games anymore and is something that developers of all genres should know about in today's market.

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Peer to Peer Connections for Online Infrastructures

Posted by Justin Llewellyn on Sep 19, 2014 12:24:44 PM

In this first of two parts, we're going to examine two forms of connectivity used when developing an online infrastructure for a multiplayer game. This is very important as without having a well developed infrastructure can ruin the online portion of your title.

For part one, we're going to examine Peer to Peer connections and the pros and cons that go into it. 

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