Xsolla Blog

Piranha Games and Xsolla Integration: 2 Engineers, 8 Hours

Posted by Ernest Chung on Apr 1, 2015 4:32:55 PM

Xsolla covers a recent partnership with Piranha Games’ MechWarrior Online which, incredibly, only took 8 hours to fully integrate the full technical solution.

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A Brief Overview of the Main Payment Methods within Thailand

Posted by Ernest Chung on Mar 17, 2015 3:50:41 PM

The Thai payment market has a number of distinctive features including the fact that most of the payment instruments to the region simultaneously serve as aggregators. Often, in addition to several types of payment methods, such companies offer a wide variety of additional services.

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Promoting Discounts & Smart Prices for Games

Posted by Ernest Chung on Nov 14, 2014 6:17:01 PM

With the rise in popularity of F2P models within the gaming industry, the active use of discounts for sales of digital in-game goods has never been more important for the well-being and success of the developer/game. Sales within the digital gaming sphere allow the developer/publisher to stimulate demand, increase conversions and ultimately generate profit.

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Secrets of Pricing Games in Early Access: Carmageddon Story

Posted by Ernest Chung on Sep 12, 2014 1:23:13 PM

 Slice and Dice your way to victory with the all new Carmageddon: Reincarnation!

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Interview: "Pick Your Poison" - Devolver Digital

Posted by Ernest Chung on Sep 5, 2014 1:42:36 PM

This past weekend at PAX Prime, Xsolla had the opportunity to speak with Graeme Struthers of Devolver Digital. Representing the publisher, Graeme spoke on the diversity of working with indie developers as well as his experiences at PAX including communicating with the fans.

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Gamescom 2014: Interview with Out There, right here.

Posted by Ernest Chung on Sep 4, 2014 3:09:58 PM

Gamescom 2014 proved to be truly spectacular regarding networking with and interviewing indie developers about their current games or games in production. Xsolla managed to get a hold of Out There creator, Michael Peiffert to hold a quick interview about his beautiful game.

Michael is the founder and creative director of Mi-Clos Studios which has developed games such as Out There and Space Disorder. As a general overview of the interview, Michael speaks about his inspirations, managing a low budget, and lists some valid reasons for not going with the popular F2P-monetization model.
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Making the Move: PC vs. Mobile Markets

Posted by Justin Llewellyn on Jun 25, 2014 5:49:15 PM

Independent game developers have two viable markets for their next game: The mobile market and the PC route via digital distribution. Having a successful game on one doesn't mean that you'll succeed on the other as both markets have their differences and audience. 

Today's post examines these differences and things any developer needs to understand about the mobile and PC markets. 

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Interview: "Veteran Developers Gone Rogue" - Team Space Dust

Posted by Ernest Chung on Jun 23, 2014 3:34:12 PM

“Our generation grew up with couch multiplayer. Crash Team Racing, Mario Kart, Micro Machines and Mashed were some of our favourites,” - says Michael Davies, Lead Gameplay Developer of Space Dust Studios.

Conveying a very relatable message, Michael shows that inspiration can come from many different forms, even sprouting from a nostalgic aspect that was once part of our lives.

Lead Gameplay Developer, Michael Davies is 2nd from the left
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Video Game Market Overview: Console vs. PC vs. Mobile

Posted by Justin Llewellyn on May 16, 2014 7:27:14 PM

Within the last twenty years, video games have been one of the most quickly evolving and expanding areas of the tech industry. And it's true that games have exploded onto the global market in the last few years, with powerful consoles in more homes than ever and smartphones in nearly everyone's pocket. Over the last decade, games have started to split into a few major categories, according to how people could play a game. Today, we will take a closer look at the specifics of each industry through infographics and compare the three market branches.

The categories we can break the gaming sphere into are Console, PC, and Mobile. PC dominates the gaming market with 51%, followed by console at 30% and mobile at 13%, according to this new report. Let's examine and compare each one, see what consoles are popular to who, and analyze the pros and cons of each category.

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