Xsolla Blog

Interview: "Pick Your Poison" - Devolver Digital

Posted by Ernest Chung on Sep 5, 2014 1:42:36 PM

This past weekend at PAX Prime, Xsolla had the opportunity to speak with Graeme Struthers of Devolver Digital. Representing the publisher, Graeme spoke on the diversity of working with indie developers as well as his experiences at PAX including communicating with the fans.

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Cross Platform Considerations for Designers

Posted by Justin Llewellyn on Sep 3, 2014 5:14:29 PM

Cross platform development is becoming more important as the divide between platforms lessens as console and mobile devices are becoming more powerful by the year.


Releasing your game on multiple platforms allows you to build a greater audience and hopefully see more profit from a single game. But there are some important factors that you need to consider when developing cross platform games.

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Gamescom 2014: Xsolla's Recap

Posted by Ernest Chung on Aug 26, 2014 12:48:46 PM

Gamescom has come and gone once again leaving both spectators as well as attendees thirsty for more information on the next wave of upcoming releases and connections.

The magic of Gamescom lies in the fact that no matter what you do or where you came from, everyone is there because of their love of games. This stretches across all 10 Halls including business focused indie developers, gamers there to watch the professional CS:GO ESL Tournament, as well as exhibitors such as Nintendo and Xbox providing invaluable experiences for gamers to test out their upcoming franchise titles.

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A Glance at Brazil's Gaming Market

Posted by Ernest Chung on Apr 17, 2014 4:14:56 PM

The gaming industry is an ever-evolving entity which is gaining traction with every innovative step technology takes to improve gameplay for gamers.

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Amazon's Acquisition of Double Helix Games

Posted by Ernest Chung on Apr 10, 2014 3:34:12 PM

Technology companies these days rarely only have one function, rather encompassing a multitude of services. This seems to be the case with Amazon because recently, they acquired Double Helix Games for both IP as well as the talent.

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How Have F2P Games Benefited the PS4?

Posted by Ernest Chung on Feb 12, 2014 8:59:34 AM

F2P video games are offering new and creative ways to play that many PC consumers have adopted. However, that audience has grown with the release of the PlayStation 4. At launch, the console offered popular titles such as Warframe, DC Universe Online, Blacklight: Retribution, and War Thunder in European markets. The PlayStation 4 went on to become the most financially successful 8th generation console selling 4.2 million units: Despite having the smallest library compared to its competition. Xsolla takes a look at how F2P games have benefited the console at launch, and how they can continue to improve in the future.

While Sony may not have had the largest library of games, it did have the most value in its purchase. Starting off at $399, $100 cheaper than the Xbox One, the console is essentially ready to play outside of the box.  Consumers only had to invest money in the PlayStation Plus service to instantly have a game library of 4-5 games (This includes the free game that comes with PlayStation Plus.) This is a big advantage the console has over it's competition, and it's mostly due to F2P games. While the games may technically require a subscription to the online service, the F2P titles do not cost anything outside of optional micro transactions.  Sony and multiple F2P developers have also come up with ways to make up for the price of PlayStation Plus by offering free content it's subscribers.

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