Xsolla Blog

The Problem with Open Ended Production Models

Posted by Justin Llewellyn on Oct 3, 2014 11:20:44 AM

Double fine’s announcement of being unable to finish Space Base DF-9 has caused an increased in people's distrust of Early Access. And while we've talked about Early Access recently in another piece, there is more here to look at from Double fine.

In a post explaining the situation, Double fine owner Tim Schafer said that they were using an "open ended production" to create the game or in other words, working on the game for as long as there was money coming in. This type of development model may be popular in the days of crowd-funding and Early Access, but is not the best for creating a video game.

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Early Access vs. Kickstarter and the Consumer Mentality

Posted by Justin Llewellyn on Sep 29, 2014 3:52:43 PM

Early Access-- Steam's option of selling games to consumers while they are being developed has had a lot of both positive and negative press. Recently, Double Fine's failure to finish their early access title: Spacebase DF-9 joins the growing number of failed projects on the service. 

Early Access may be crowd-funded base like kickstarter, but there are differences between the two that are important to understand.

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