Xsolla Blog

Secondary Steam Features for Developers

Posted by Justin Llewellyn on Nov 19, 2014 3:05:29 PM

Steam has been one of Valve's greatest successes and paramount for game developers to utilize. In the past we've talked about Steam sales as an important element of the store along with the curator and workshop features. 

For today's post, we're going to give you a one stop source for the additional features that you can leverage to help build awareness for your game and that developers should know about if they're going to be on Steam.

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Gameplay Incentives for a Digital Market

Posted by Justin Llewellyn on Jul 11, 2014 3:37:57 PM

For many older game designers, one of the more unusual changes that have impacted the Game Industry is having content to motivate someone to play your game separate from the game itself. 

Achievements, trading cards, items and more don't seem all that important. Yet these seemingly unusual sales tactics can mean big bucks for developers if used properly.

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