Xsolla Blog

2016 - A Year In Numbers

Posted by Justin Llewellyn on Jan 13, 2017 2:33:33 PM

This year the game industry brought in over $91 billion in revenue, with $35.8 coming from free-to-play games and $2.7 from VR hardware/software sales.

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What's in Store for eSports in 2016?

Posted by Justin Llewellyn on Apr 15, 2016 3:16:55 PM

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Outlook for US Digital Games Market: Early 2015

Posted by Ernest Chung on Feb 19, 2015 1:00:16 PM

The $1.1 billion total was achieved as customers frantically purchased all they could afford from the massive digital games sales towards the end of 2014. Easy-access gaming platforms such as Steam only aided in the prosperity of the US digital games market as the platform laid out the industry's best games for the lowest costs you could find, all in one convenient location.

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