Xsolla Blog

R2Games’ Seas of Gold Sails to Xsolla

Posted by Justin Llewellyn on Apr 21, 2016 11:21:36 AM

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Xsolla is Providing Aid to Blackshot Mercenaries

Posted by Justin Llewellyn on Apr 13, 2016 12:07:28 PM

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Xsolla has partnered with Infestation World

Posted by Justin Llewellyn on Apr 8, 2016 2:59:09 PM

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Xsolla eSports Academy Launches Bringing eSports Coaching Worldwide

Posted by Justin Llewellyn on Mar 22, 2016 12:08:10 PM


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hitbox Partners With Payment and Billing Solutions Provider Xsolla

Posted by Ernest Chung on Mar 9, 2015 12:24:19 PM

From today forward, hitbox viewers will have access to more than 600 methods to pay for subscriptions to their favorite channels. All the available payment options will be presented once the subscribing process has been initiated by the viewer.

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Selling the Store for F2P Games

Posted by Justin Llewellyn on Jun 18, 2014 5:51:21 PM

Monetization has become a huge part of selling video games regardless of platform: DLC, F2P, boosts and more. This makes having an easily understandable payment page vital for anyone looking to receive profits from these purchases. All it takes is one confusing purchase to turn a fan into a disgruntled former customer. And we at Xsolla can help you out with designing a great UI. 


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Payment Systems: How to choose

Posted by Ernest Chung on Mar 12, 2014 4:42:34 AM
The most popular payment methods in different regions (the graph is made in Capsidea)

If you read our previous publications, you are aware that it’s extremely difficult to keep modern gamers involved in your game. Xsolla believes each of these issues deserves attention, but the possible problems with payment methods must be solved first. We are not talking just about problems with an interface or integration but with a choice of appropriate for different regions payment instruments. Xsolla partners with very many American companies. As a rule browser games, mobile applications, client F2P- entertainments get a certain set of payment methods for the United States. They clearly meet the preferences of the American public. Basically it’s PayPal and credit cards.

The most popular payment methods in Russia
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War of Omens: Kickstarter Success Story

Posted by Ernest Chung on Feb 19, 2014 11:57:08 AM

War of Omens is Fifth Column Games newest game that was recently funded on Kickstarter. The game is a competitive deck building card game that follows a F2P model. The developers have released a lot of content for the game, and also provided a variety of payment methods to help increase their sales.To celebrate the developer's choice to use the Xsolla payment solution, we took a look at how War of Omens reached it's current position, as well as ask the developers about their plans for the future.

War of Omens  may have started as a hobby project, but it quickly evolved into something bigger. Gabe Johns would casually work on the game on his commutes, but quickly grew to admire his project . The entire team fell in love with the concept as well, and they soon decided to put all of their resources into making the game their next premier title. To help fund the product, Full Column Games launched a Kickstarter with a goal of $30,000. Displaying their passion for card games, the developers made it clear that they wanted consumers to experience their unique twist on Deck Building and collectible card games. Every donation after $10 gave consumers access to the main beta , and the developer even made the game available to everyone between Jan 11 – Jan 12.

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Interview with Absolutist

Posted by Ulyana Chernyak on Jan 23, 2014 3:35:53 PM

Xsolla is pleased to publish another interview with an independent gaming company. Absolutist has been developing PC, smartphone and social games for 14 years already. Xsolla talked to Tatyana Garat, business development director at Absolutist, the future of F2P games and payment systems.

Let us start with a standard question… Please, tell us more about your company?

Absolutist was founded in 2000, and we only had 3 employees at that time. We started with casual games for PC as this market was growing fast. As our games proved popular among players, we developed mobile versions for Pocket OC and Palm and started to work on Flash games. By 2005 we grew to 60 employes.

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