The $1.1 billion total was achieved as customers frantically purchased all they could afford from the massive digital games sales towards the end of 2014. Easy-access gaming platforms such as Steam only aided in the prosperity of the US digital games market as the platform laid out the industry's best games for the lowest costs you could find, all in one convenient location.
For every carry player out there littering the glorified battlefield with heaps of slain enemies, there is a partner, no, a support player not too far behind paving the way for their carry’s success.
Much like in games such as Dota2 and World of Warcraft, cooperation and partnerships are one of the key sources of attaining victory and success. This also applies to the gaming industry with companies constantly finding new ways to generate and maintain partnerships in order to expand the presence of both partners at hand. That is why Xsolla is pleased to announce that we are taking a step further together with ESTsoft (creators of CABAL Online) to provide the devoted gamers and fans with, essentially, an expansion in payment method coverage offered.
Xsolla shows the importance of timely payment integration into online games on the example of large and successful projects. According to the analysts it’s necessary to implement a chosen billing system as early as possible.
Developers have to spend many hundred thousand dollars to produce even indie games (Braid’s budget is $180 000, the budget of Broken Age is $3 000 000). Far from everyone copes to get so much money. It makes developers look for alternative funding sources and experiment with monetization system.
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